Last week I started preparing for a group of friends who planned on coming to my area and needed a place to stay this upcoming week. Having then been already thinking about pausing this endeavor, I'm thinking about if I've done enough to satisfy the reason I did this in the first place: to see what it's like to write and test an adventure specifically to be professional and useful. I realize that it isn't "good" or "done", precisely, but my curiosity has been put to rest. And since nobody seems interested-- that is my fault for not promoting this blog more--, I don't feel responsible to keep it going. A small part of me wants to continue on this project, but then I think about my other hobbies: casual GMing, writing fiction, playing video games, et cetera. I've been really wanting to write more stories lately and get serious about being a great GM. Additionally, it doesn't seem like there's a real need for more writers in the RPG indu
It seems like a month has gone by since last Saturday when I came home from work and ran the first part of my module for a couple of my players. Just Friday, I decided, "You know, this really doesn't feel like the modern fantasy idea I imagined." I've been really thinking something like Percy Jackson, with enough Buffy and Shadowhunters to keep it from being elementary. Granted, I still like The Heroes of Olympus series. But regardless, I had a perplexing job ahead of me. Although there was a little nervous chill in my gut, wondering if I could fix this, a mentor's advise of "it's all gonna work out" proved true. I removed , after reading it over for ten minutes, the superhero setting from the module by renaming the city, as well as most of the other names, something more realistic, and reworking the player characters to be less super without weakening them. Most importantly, I started to sort out a few of the scattered paragraphs to appropriate bul